Much improved over the original. This game is much easier using a Wacom tablet rather than a mouse. :)
It'd be nice to see the cats do more, but I like the variety... and Smarty's description.
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Much improved over the original. This game is much easier using a Wacom tablet rather than a mouse. :)
It'd be nice to see the cats do more, but I like the variety... and Smarty's description.
Thanks a lot! And thanks as well for proving that the leaderboard API works, I just added it :-)
Hands down this is the best simulator simulator on the market.
Not bad. I agree with the reviewer below, you could certainly add more to it. 3 stars for effort, since it shows.
I can think of one potential workaround for your hit box problem. I experimented a bit and I think I ran into the same problem you did--the mouse pointer ignored the smaller collision box, and used the original dimensions of the actor.
Try making a tiny, invisible actor that follows the mouse pointer. If this actor collides with an item of clothing, that item is now able to be moved. If the invisible actor is not colliding, then the item can't be moved, regardless of whether or not the mouse pointer is over the image. Then you can use a custom polygon collision "box".
That's interesting- so the weird polygon shapes would only come into play if the invisible actor were to hit it? I'll have to test that, that might work.
Mathematician
North Carolina
Joined on 6/27/14